Photo
I originally drew this back when Pokefusions were a big thing, but then I got caught up in other projects, and didn’t color it until now.

I originally drew this back when Pokefusions were a big thing, but then I got caught up in other projects, and didn’t color it until now.

Photo
Photo
Hollow drawing from a while ago. It’s supposed to be Fishbone D but I kind of drew him from memory/embellished a little bit.

Hollow drawing from a while ago. It’s supposed to be Fishbone D but I kind of drew him from memory/embellished a little bit.

Photo
Detail shot from Void Heart.

Detail shot from Void Heart.

Photo
I was trying out some ideas, shapes, and proportions for Rohoc. In the past I’ve rendered him with an enlarged blade like claw on the final digit of his forelimbs. I decided to try a sort of praying-mantis/bird wing design for the forelimbs. It’s a much more sleek and clear design, but I don’t know that it’s particularly useful given its proportions. 
The quadruped was just kind of messing around. Definitely not what I’m looking for, but kind of neat, so maybe I’ll do something else with it.  
The tail of the top drawing started running into another drawing, which is why it’s bent so dramatically, (really what happened was that I was drawing the forelimb, but continued the drawing beyond it, and it eventually fell off the page and started encroaching on other drawings.) Though, I kind of like the squiggly gesture.
Rohoc’s theme is metal. I feel like the traditional/obvious design choice for a metal theme reflects properties specific to something like titanium, however, Rohoc is also associated with soft metals, so I decided to go with malleability as one of the themes behind his design. It fits his personality better anyway.

I was trying out some ideas, shapes, and proportions for Rohoc. In the past I’ve rendered him with an enlarged blade like claw on the final digit of his forelimbs. I decided to try a sort of praying-mantis/bird wing design for the forelimbs. It’s a much more sleek and clear design, but I don’t know that it’s particularly useful given its proportions. 

The quadruped was just kind of messing around. Definitely not what I’m looking for, but kind of neat, so maybe I’ll do something else with it. 

The tail of the top drawing started running into another drawing, which is why it’s bent so dramatically, (really what happened was that I was drawing the forelimb, but continued the drawing beyond it, and it eventually fell off the page and started encroaching on other drawings.) Though, I kind of like the squiggly gesture.

Rohoc’s theme is metal. I feel like the traditional/obvious design choice for a metal theme reflects properties specific to something like titanium, however, Rohoc is also associated with soft metals, so I decided to go with malleability as one of the themes behind his design. It fits his personality better anyway.

Photo
Void Heart 
"I don’t know if he realizes it… but he always leaves a hole in the opponents he’s fond of in the same location as his own." -Grimmjow
Larger view [x]

Void Heart

"I don’t know if he realizes it… but he always leaves a hole in the opponents he’s fond of in the same location as his own." -Grimmjow

Larger view [x]

Photo
Just a portion of something I’m working on.
edit: Finished and Detail Shot

Just a portion of something I’m working on.

edit: Finished and Detail Shot

Photo
Sorry about all of these boring profile drawings. I haven’t drawn the Deitar in a while, and a couple of them I never really nailed down their design. These three though have been pretty clear for a while though so I just wanted to get a better feel for their shapes and proportions.
If you’ve followed my personal work on DA for a while, you’ve probably seen Zharcaor before. Part of the reason why he’s drawn more frequently is because he is the first of the Deitar, and I always think I’ll do drawings of all of them in order, but then I don’t get very far. Here I feel like I’ve gotten the proportions of his body pretty close to what feels right, though I’m not sold on his head and neck. I didn’t want to spend too much time on it, because I wanted to move on to the others.
For Keosarka I just decided to make her tail floofs really big on a whim and I actually really like it. Other than that, she’s not really that different than before.
I ended up getting rid of Hiikirru’s three tails for one larger one. I needed to simplify her design a little, though her new tail has three distinct tendrils so it’s still sort of there. She and Shentai are correlated with each other, so they both have some similar anatomy in that they are these deer canid looking creatures. Shentai is quite a bit larger though.

Sorry about all of these boring profile drawings. I haven’t drawn the Deitar in a while, and a couple of them I never really nailed down their design. These three though have been pretty clear for a while though so I just wanted to get a better feel for their shapes and proportions.

If you’ve followed my personal work on DA for a while, you’ve probably seen Zharcaor before. Part of the reason why he’s drawn more frequently is because he is the first of the Deitar, and I always think I’ll do drawings of all of them in order, but then I don’t get very far. Here I feel like I’ve gotten the proportions of his body pretty close to what feels right, though I’m not sold on his head and neck. I didn’t want to spend too much time on it, because I wanted to move on to the others.

For Keosarka I just decided to make her tail floofs really big on a whim and I actually really like it. Other than that, she’s not really that different than before.

I ended up getting rid of Hiikirru’s three tails for one larger one. I needed to simplify her design a little, though her new tail has three distinct tendrils so it’s still sort of there. She and Shentai are correlated with each other, so they both have some similar anatomy in that they are these deer canid looking creatures. Shentai is quite a bit larger though.

Photo
I’ve always been unsure about Agnirin’s design, however it’s always been at least semi-aquatic. Though her element may be considered ice, her theme is change and transformation, like water changing states. I figured amphibian influence in her design would be appropriate, so here are a few of the amphibious whale concepts I came up with that I liked.

I’ve always been unsure about Agnirin’s design, however it’s always been at least semi-aquatic. Though her element may be considered ice, her theme is change and transformation, like water changing states. I figured amphibian influence in her design would be appropriate, so here are a few of the amphibious whale concepts I came up with that I liked.

Photo
I decided to give him a mustache because most of the other Deitar have little beards and his head was looking too similar to Zharcaor’s.

I decided to give him a mustache because most of the other Deitar have little beards and his head was looking too similar to Zharcaor’s.

Photoset

Kyrough /kjɾx/ or /kɾx/

I decided to simplify his head a bit. I may have went too far though, as he doesn’t even have external ears anymore. Due to how far back on the skull they would be they might end up being a liability anyway.

The top is a more snugly bipedal iteration. Really, I was just figuring out his head, and then continued the drawing down to the bottom of the page. He’s missing some neck fluff, but the rest of his fur seems unusually soft (normally it’s pretty course and stiff, and in some areas, prickly and nearly quill like.)

Then I decided I need to pin down his more typical burning form, which is the bottom drawing. For several years now, I’ve been pushing his anatomy to be more bear like, but this time I decided to go all the way and actuallly make him plantigrade. I’ve tried designing him with his neck forward, but he just looks so miserable every time I’ve tried. It’s just not Kyrough unless he can hold his head up high.

 

Photoset

Wing harness for Segunda Etapa

Tags: cosplay
Photo
So instead of making new costumes this year I’ve been updating Segunda Etapa. I’ve redone or altered pretty much every part of this costume except for the gloves since I first wore it in 2011. Even though you can’t see it from this angle, there is still a tail. It’s just 8ish ft of tail bent in an S shape now as opposed to 13 ft of tail everywhere. 

So instead of making new costumes this year I’ve been updating Segunda Etapa. I’ve redone or altered pretty much every part of this costume except for the gloves since I first wore it in 2011. Even though you can’t see it from this angle, there is still a tail. It’s just 8ish ft of tail bent in an S shape now as opposed to 13 ft of tail everywhere. 

Photo
Tags: sketch
Photo